Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by PavolM · Mar 11, 2012 at 07:05 PM · shootturret

OnColliderEnter - Turret Shoot Only once problem

Hello I using this script (thanks to tornado twins) I upgrade it with if (TurretDistance.ShootDistance == true ){ blah blah} but when i enter a collider it makes only one shoot and then only rotating on my position can anyone tell me why ? thanks

Code:

 var LookAtTarget:Transform;
 var damp = 2.0;
 var bullitPrefab:Transform;
 var savedTime=0;
 
 function Update () {   
         if(LookAtTarget){
             var rotate = Quaternion.LookRotation(LookAtTarget.position - transform.position);
             transform.rotation = Quaternion.Slerp(transform.rotation, rotate, Time.deltaTime * damp);
                 //transform.LookAt(LookAtTarget);
             var seconds : int = Time.time;
             var oddeven = (seconds % 2);
 
             if(oddeven)         
             {
                 Shoot(seconds);
             } 
         }
     }
   
     function Shoot(seconds)
     { 
         if (TurretDistance.ShootDistance == true ){
             if(seconds!=savedTime){
                var bullit = Instantiate(bullitPrefab ,transform.Find("spawnPoint").transform.position ,
                         Quaternion.identity);
             bullit.gameObject.tag = "FireballEnemy";            
             bullit.rigidbody.AddForce(transform.forward * 10000);
             savedTime=seconds;
             }
         }

Code:

 static var ShootDistance = false;
 
 function OnTriggerEnter (other : Collider) {
     ShootDistance = true ;
 }
 
  function OnTriggerExit (other : Collider) {
     ShootDistance = false ;
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by shinriyo_twitter · Jul 01, 2012 at 08:42 AM

You mistook

OnCollisionEnter is collect

On"Collision"Enter

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image PavolM · Jul 01, 2012 at 09:26 PM 0
Share

hi problem was somewhere else problem was becasue bullet that was shoot reach collider and set shootdistance to false so i have to add that only gameobject tagged with tag named player can turn collider off

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Help With Turret 1 Answer

firing a shell from a tank turret 1 Answer

Mini Gun Turret 1 Answer

How can i set up a turret that turns and shoots where you touch onscreen?,how to shoot where you touch 2 Answers

turret shoot if in range 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges