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Question by Hotshot10101 · Jun 19, 2012 at 08:26 PM · simulator

Unity3D and iOS simulator

I can't seem to figure out how to run the AngryBots sample (and eventually my own project) in the iOS simulator on my Mac. I am sure it must be easy, but it isn't easy enough to be obvious.

I just installed 3.5.2.

I opened the AngryBots sample.

I set the Platform to iOS. I clicked on the Player Settings...

The only place I saw simulator anywhere in there was under Other Settings / SDK Version, so I set this to iOS Simulator.

I hit build and run.

It gets to XCode all built and then finally has an error:

The run destination My Mac 64-bit is not valid for Running the scheme 'Unity-iPhone-simulator'.

The scheme 'Unity-iPhone-simulator' contains no buildables that can be built for the SDKs supported by the run destination My Mac 64-bit. Make sure your targets all specify SDKs that are supported by this version of Xcode. <<<<

Now what?

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avatar image Eric5h5 · Jun 19, 2012 at 09:26 PM 0
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Any particular reason you're trying to use the simulator? It's not really useful.

avatar image Hotshot10101 · Jun 19, 2012 at 09:30 PM 0
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Since posting this I have found some information here and there about it. I am going to download the Unity Remote application and give that a try.

$$anonymous$$ainly I wanted to use the simulator for initial testing of the dev environment. I am going to be working with other people some of who only have Windows computers. I was going to play around with making a project in the Windows version and then syncing it to my $$anonymous$$ac and building for iOS.

Basically I tend to like to try things out in the simulator before hooking up my iPad and messing with downloading. That is what I do when I do $$anonymous$$onoTouch development.

Looks like with Unity I will want to change my habits :-)

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Answer by pudd1nG · Jun 19, 2012 at 09:47 PM

You want to use Unity Remote for quick testing, be warned though, it's horrible. All it does is send a highly compressed jpeg via WiFi, and I wouldn't expect too precise touches using the remote either.

As for xCode, if you're running iOS 5+ you'll need to be on Lion to have xCode simulate (or even device play) your app.

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avatar image Eric5h5 · Dec 03, 2012 at 09:47 PM 0
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Turn off the video in Unity Remote, and it's much faster and touches work well.

avatar image Hotshot10101 · Dec 03, 2012 at 09:51 PM 0
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Thank you for the info...

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