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Question by Ultratroll · Feb 15, 2011 at 05:13 PM · iphonexcode

I need the pro version to call my own objective C libraries from Unity ?

Pretty much that.

I'm about to buy my IOS license.

I already know how to use the iphone SDK since I have written my own apps in the past, but can i call my libraries and make api calls to the store kit, coreLocation, ect. With an basic IOS license ?, Without having IOS pro license ?

Thanks.

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Answer by Mike 3 · Feb 15, 2011 at 05:37 PM

Check the license matrix here:

http://unity3d.com/unity/licenses

The plugins feature is enabled for Unity Pro and any mobile (iOS/Android) license, pro or basic

The documentation for plugins is here if you want to see how it'd work:

http://unity3d.com/support/documentation/Manual/Plugins.html

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Answer by TheGering · Feb 13, 2013 at 03:19 PM

Have a look at: http://www.tinytimgames.com/2010/01/10/the-unityobjective-c-divide/ The bolg post shows a technique that uses KVO and the PlayerPrefs to pass commands from unity to objective-c.

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