- Home /
I need the pro version to call my own objective C libraries from Unity ?
Pretty much that.
I'm about to buy my IOS license.
I already know how to use the iphone SDK since I have written my own apps in the past, but can i call my libraries and make api calls to the store kit, coreLocation, ect. With an basic IOS license ?, Without having IOS pro license ?
Thanks.
Answer by Mike 3 · Feb 15, 2011 at 05:37 PM
Check the license matrix here:
http://unity3d.com/unity/licenses
The plugins feature is enabled for Unity Pro and any mobile (iOS/Android) license, pro or basic
The documentation for plugins is here if you want to see how it'd work:
http://unity3d.com/support/documentation/Manual/Plugins.html
Answer by TheGering · Feb 13, 2013 at 03:19 PM
Have a look at: http://www.tinytimgames.com/2010/01/10/the-unityobjective-c-divide/ The bolg post shows a technique that uses KVO and the PlayerPrefs to pass commands from unity to objective-c.
Your answer
Follow this Question
Related Questions
Compiling in Xcode? 0 Answers
Error linker IOS / Unity - XcODE 2 Answers
Unity xcode project won't compile... 1 Answer
Xcode error dyld: symbol not found: _glbeginquery 0 Answers
unable to download & load particular scene in iPhone Project 2 Answers