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Question by YayGee · May 07, 2013 at 09:35 PM · errorscriptingbasicsactivation

My boolean doesen't active no matter what!

I have created a script that makes it so that if an enemy touches me, I take damage. But for some strange reason it just don't feel like activating. If I press the takeDamage button manually it works like it should. I have no idea what i did wrong, help!

 public var health : float = 10f;
 var takeDamage : boolean;
 
 function OnTriggerEnter (other : Collider){
  if (other.tag == "Enemy") {
  takeDamage = true;
  }
 }
 
 function OnTriggerExit (other: Collider){
  if (other.tag == "Enemy"){
  takeDamage = false;
  }
 }
  
 function Update(){
  if (takeDamage){
  health --;
  }
  
  if (health <0){
  Destroy(gameObject);
  }
 }

   
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avatar image whydoidoit · May 07, 2013 at 09:36 PM 0
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You have a rigidbody attached to both things?

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Answer by JAKKL_Larry · May 07, 2013 at 09:58 PM

Try adding some Debug.Log statements in there to see if you're actually getting to the code:

 function OnTriggerEnter (other : Collider){
   if (other.tag == "Enemy") {
     takeDamage = true;
     Debug.Log("In OnTriggerEnter, takeDamage = "+takeDamage);
   }
 }

This can at least give you an idea if the variable is being set correctly

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Answer by Eugenius · May 08, 2013 at 12:21 AM

Here's your problem try making these modifications and also add a rigidbody component on your player:

 function OnTriggerEnter (other : Collider){
      if (other.gameObject.tag == "Enemy") {
      takeDamage = true;
      }
     }
  
 function OnTriggerExit (other: Collider){
  if (other.gameObject.tag == "Enemy"){
  takeDamage = false;
  }
 }
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