Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Cygon · Mar 16, 2012 at 02:21 PM · updatedelayfixedupdateruntiming

Update() calls start several seconds after launch

I created a simple GameObject with both a FixedUpdate() and an Update() method.

When I run my game, FixedUpdate() starts getting calling immediately and I can see its changes in Unity's inspector.

However, Update() does not get called at all until about 5-8 seconds in. From then on, it's called regularly per frame and does its job.

Why is that so?

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Eric5h5 · Mar 16, 2012 at 02:38 PM 0
Share

It's not so; the first Update call is immediately after Start. I would guess you're misinterpreting the results somehow, but I don't have enough info about what you're doing to say anything more specific.

avatar image Kleptomaniac · Mar 16, 2012 at 02:44 PM 0
Share

Provide the code that appears to be exhibiting this behaviour and we may be able to find out what's going on. Eric's right: you must be misinterpreting your data in some way.

avatar image Cygon · Mar 16, 2012 at 10:46 PM 0
Share

You are right. Update() is being called (just tested via Attach to Process from the $$anonymous$$onoDevelop debugger), but the changes I apply to my bone transforms in Update() aren't reflected in the view until several seconds after the application started. I posted the code I'm using in my blog: http://blog.nuclex-games.com/2012/03/islandwar-animating-turrets/

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Frame dependant game. Using update vs fixed update. 3 Answers

What causes long delay after hitting run in editor, how to reduce it? 0 Answers

FixedUpdate limits: consistant 0.01 s on mobile devices? 1 Answer

run code once every 10 second 1 Answer

Exact difference between fixedDeltaTime and deltaTime? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges