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Skinned Mesh Renderer flicker on IOS Unity 4.3
I've submitted it to bugs
This issue showed up when we upgraded to Unity 4.3. Has anyone else had this issue? I think the skinned mesh's uvs are getting messed up. We're using legacy animation.
Any ideas?
We had the same issue with 4.3.0, because of some other bugs too, we decided to downgrade to 4.2. Testing on iphone 4.
We're getting this exact same problem and desperately need to resolve it. We have entered a bug report too.
http://fogbugz.unity3d.com/default.asp?579868_3fbs9gjv2obo5m9s
Don't think it's anything to do with your use of legacy animation as we're using $$anonymous$$ecanim and it's still a problem.
Unfortunately downgrading to 4.2 involves a lot of reworking because there's no guarantee that backwards conversion will retain work. It would be good to know if you've learnt anything about going from 4.3 back to 4.2?
We haven't noticed any issues from going back to 4.2 yet. There wasn't really anything involved other than reimport.
Answer by ivanBartha · Dec 23, 2013 at 09:34 PM
I had the same problem. I was instantiating the prefab in Start() before. Instantiating the prefab w/ .25 seconds delay solved the problem.
Hope it helps.
Answer by BarryNorthern · Dec 24, 2013 at 10:23 AM
It is also possible to resolve the problem by forcing iPhone4 and iPods to run in 0.5 screen resolution scale. Not ideal, but better than the flicker. In a post build step we copied over a function in the native code that Unity produces to determine the resolution more precisely.
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