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Animation Returns to previous state after timeline
I have an animating character in an idle state, playing an idle animation via an animation controller, transition to rotate 90 degrees happens via a variable, once the rotation is made the variable is reset to idle state. How do I keep the rotated state when it returns to idle? right now when returning to the idle state the character reverts back to it's original position? I have tried changing write defaults, changing root, pretty much any thing I can think of. Basically I need some way of taking the rotated animation state and applying it to the game object, is there something I'm missing?
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