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Question by Gkoumas · Aug 10, 2017 at 03:41 PM · colliderplayertimer

Start/Stop Timer when player enters/exits a specific space?

Hi, guys. I think it might be pretty easy but I am a bit stuck. I wan to set a timer to run when the player enters a room and stop when the player goes out of the room. I want to store this duration somewhere. Any idea on how to approach that?

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Answer by $$anonymous$$ · Aug 10, 2017 at 04:32 PM

C#:

 using UnityEngine;
 public class YourScriptName : MonoBehaviour
 {
     public enum ByType {ByName,ByTag}
     public ByType byType = ByType.ByTag;
     public string typeName = "Player";
     public float timer = 0;
     public void OnTriggerStay (Collider other)
     {
         if(byType == ByType.ByName && other.name == typeName)timer += Time.deltaTime;
         if(byType == ByType.ByTag && other.tag == typeName)timer += Time.deltaTime;
     }
 }

-JavaScript:

 public enum ByType {ByName,ByTag}
 public var byType : ByType = ByType.ByTag;
 public var typeName : String = "Player";
 public var timer : float = 0;
 public function OnTriggerStay (other : Collider)
 {
     if(byType == ByType.ByName && other.name == typeName)timer += Time.deltaTime;
     if(byType == ByType.ByTag && other.tag == typeName)timer += Time.deltaTime;
 }

Put This Script On A GameObject With Box Collider, And Enable (Is Trigger) On The Box Collider And Set The Size And Position In The Room, And Done.
Hope It Helps.

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avatar image Gkoumas · Aug 10, 2017 at 11:00 PM 0
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Yeah,man it was really helpful. But do you know how can I store these numbers after? Because now I can check the timer during runtime but after pausing the game it disappears.

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