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Question by DreamingWorld · Apr 29, 2016 at 07:37 PM · c#positionvector3ray

Raytrace Ignore the x axis ? Or Am I just a noob ? x')

Hi, I don't understand :'(, it only take into account one position :'( please, help !

    private bool Drapeau = false;
         
         private Vector3 PointDArrivee;
         
         private float yAxis;
     ....
     yAxis = Joueur.transform.position.y;
     ...
     //La sa devient complexe. Pour les modifs de Vitesse et editer, regarde plutot "If IdDuPersonnage..."
                         if((Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began) || (Input.GetMouseButtonDown(0)))
                             //Verifie si l'écran est touché, cliqué.
                         {
                             //Declare une variable de type definition de projection 3D
                             RaycastHit hit;
                             //Cherche la Localisation d'aprés une projection 3D de l'écran
                             Ray ray;
                             //for unity editor
                             #if UNITY_EDITOR
                             ray = Camera.main.ScreenPointToRay(Input.mousePosition);
                             //for touch device
                             #elif (UNITY_ANDROID || UNITY_IPHONE || UNITY_WP8)
                             ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
                             #endif
                             //Regarde si il ne touche rien
                             if(Physics.Raycast(ray,out hit))
                             {
                                 //Definie un drapeau
                                 Drapeau = true;
                                 //Sauvegarde La Position du click
                                 PointDArrivee = hit.point;
                                 PointDArrivee.y = yAxis;
                                 Debug.Log(PointDArrivee);
                             }
                         }
                         //Regarde ou on as cliquer, et verifie si on est bien dans une autre position
                         if(Drapeau && !Mathf.Approximately(Joueur.transform.position.magnitude, PointDArrivee.magnitude)){ //T'occupe xD
                             //Bouge le joueur
                             Joueur.transform.position = Vector3.Lerp(Joueur.transform.position, PointDArrivee, 1/(Vitesse*(Vector3.Distance(Joueur.transform.position, PointDArrivee))));
                         }
                         //set the movement indicator Drapeau to false if the PointDArrivee and current gameobject position are equal
                         else if(Drapeau && Mathf.Approximately(Joueur.transform.position.magnitude, PointDArrivee.magnitude)) {
                             Drapeau = false;
                             Debug.Log("Je suis arrivé a distination.");
                         }
 

Thank you !!

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