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Question by Sumasch · Dec 11, 2013 at 04:19 PM · raycastcolliderobject

Raycast and Hit Problem

Hi Community,

I have a little Problem. First of all, I want to show you my little script

 #pragma strict
 
 
 var test : GameObject;
 
 function Start () {
 
 renderer.enabled = false;
 }
 
 function Update (){       
 var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
 var hit : RaycastHit;
  if (Physics.Raycast(ray, hit))
     {
      if(hit.collider.gameObject == test);          
         Debug.Log("Console Text");
      }
    }

So I have two Problems : First, if I place the script on a Camera, I have to add a Renderer. But I only want, that the 'test' Object can be used by the Raycast.

Second : If I'm floating with my mouse over the 'test' Object, the Debug Log is shown. I want, that the Log is only shown, if I'm hitting the Object.

At last, sorry for my bad English and thank you for help !

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avatar image robertbu · Dec 11, 2013 at 04:28 PM 0
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What does "if I'm hitting the Object" mean? Click on the object? Given what I think you are trying to do here, you might take a look at the On$$anonymous$$ouse* functions...probably On$$anonymous$$ouseDown().

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