Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by RichCoggin · Aug 14, 2013 at 11:22 AM · guibuttonsitween

Stuck with sliding GUI panels

Hi there,

I have 2 GUI panels in my scene. What I'm trying to do is have the first panel move off of screen to the right and then bring in the second one in from the left to the same position as the first. At present I have coded the two Panels, but not sure what action to add to the first button to bring in the second panel and where it should go in the code.

Ideally, I would also like the 2nd panel to move off of screen as well when a button is clicked (like the first panel).

p.s. using iTween

Any help with understanding this would be great. Here's my code so far:

 using UnityEngine;
 using System.Collections;
  
 public class IntroPanels : MonoBehaviour
  
  
 {
  
     //LeftNav GUI skin reference
     public GUISkin IntroPanels1;
     
     //Panel 2 MenuRect2 = The panel 2. Box2 rect = the button
     public bool menu2RectState = false;
     public bool box2RectState = false;
     //Panel
     public Rect menu2Rect = new Rect(-1000,184,600,400); //MENU PANEL
     public Rect initialPositionMenu2 = new Rect(-1000,184,600,400); //MENU PANEL
     public Rect activePositionMenu2 = new Rect(212,184,600,400); //MENU PANEL
     //Button
     public Rect box2Rect = new Rect(235,280,120,50);  //MENU BUTTON
     public Rect initialPositionbox2 = new Rect(235,280,120,30); //MENU BUTTON
     public Rect activePositionbox2 = new Rect(235,280,120,50);//MENU BUTTON
     ////
  
     //Panel 1 Menu1Rect = The panel. Boxrect = the button
     public bool menu1RectState = false;
     public bool boxRectState = false;
     //Panel
     public Rect menu1Rect = new Rect(212,184,600,400); //MENU PANEL
     public Rect initialPositionMenu = new Rect(212,184,600,400); //MENU PANEL
     public Rect activePositionMenu = new Rect(1200,184,600,400); //MENU PANEL
     //Button
     public Rect boxRect = new Rect(235,280,120,50);  //MENU BUTTON
     public Rect initialPosition = new Rect(235,280,120,30); //MENU BUTTON
     public Rect activePosition = new Rect(235,280,120,50);//MENU BUTTON
     ////
     
 
 
     
     //AUDIO
     
      public AudioClip PlanetMenuSound;
     
  void OnGUI()
     {
  
        //GUISkin for Group
        GUI.skin = IntroPanels1;
         
         
         ////////////////Panel2
         
         GUI.BeginGroup(menu2Rect, "","Panel2");
 
        if(GUI.Button(box2Rect,"","Panel2Button")) 
             
        {    
             
         audio.PlayOneShot(PlanetMenuSound);
  
          if(menu2RectState)
          {
          iTween.ValueTo(gameObject,iTween.Hash("from",menu2Rect,"to",initialPositionMenu,"onupdate","MoveMenu2","easetype","easeinoutback")); 
          }
          else
          {
          iTween.ValueTo(gameObject,iTween.Hash("from",menu2Rect,"to",activePositionMenu,"onupdate","MoveMenu2","easetype","easeinoutback"));
          }
          menu2RectState = !menu2RectState;
             
             
          if(boxRectState)
          {
          iTween.ValueTo(gameObject,iTween.Hash("from",box2Rect,"to",initialPosition,"onupdate","Movebox2","easetype","easeinoutback")); 
          }
          else
          {
          iTween.ValueTo(gameObject,iTween.Hash("from",box2Rect,"to",activePosition,"onupdate","Movebox2","easetype","easeinoutback"));
          }
          box2RectState = !box2RectState;
             
        }
         
         GUI.EndGroup();
         
         ////////////////Panel1
  
        GUI.BeginGroup(menu1Rect, "","Panel1");
 
        if(GUI.Button(boxRect,"","Panel1Button")) 
             
        {    
             
         audio.PlayOneShot(PlanetMenuSound);
  
          if(menu1RectState)
          {
          iTween.ValueTo(gameObject,iTween.Hash("from",menu1Rect,"to",initialPositionMenu,"onupdate","MoveMenu1","easetype","easeinoutback")); 
          }
          else
          {
          iTween.ValueTo(gameObject,iTween.Hash("from",menu1Rect,"to",activePositionMenu,"onupdate","MoveMenu1","easetype","easeinoutback"));
          }
          menu1RectState = !menu1RectState;
             
             
          if(boxRectState)
          {
          iTween.ValueTo(gameObject,iTween.Hash("from",boxRect,"to",initialPosition,"onupdate","Movebox","easetype","easeinoutback")); 
          }
          else
          {
          iTween.ValueTo(gameObject,iTween.Hash("from",boxRect,"to",activePosition,"onupdate","Movebox","easetype","easeinoutback"));
          }
          boxRectState = !boxRectState;
             
        }
         
      GUI.EndGroup();
  
     }
     
     //Panel 2
     void MoveMenu2 (Rect newCoordinates){
        menu2Rect=newCoordinates;
  
     }
     
        void MoveBox2 (Rect newCoordinates){
        box2Rect=newCoordinates;
  
     }
     
     
     //Panel 1
        void MoveMenu1 (Rect newCoordinates){
        menu1Rect=newCoordinates;
  
     }
     
        void MoveBox (Rect newCoordinates){
        boxRect=newCoordinates;
  
     }
     
 
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How will i develop the type of gui? 0 Answers

My OnGUI() Won't show the Button elements :( 0 Answers

Is there a way to combine the Update and OnGUI functions? 1 Answer

Determining GUI button pressed 2 Answers

GUI Texture Changes Position Depending On Screen Resolution? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges