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Question by jb777 · Aug 05, 2011 at 03:30 AM · gameobjectobjectdestroy

Destroy object when transform.position.x > 10.

I have a bullet prefab with a script.

void Update () {

     transform.Translate(5 * Time.deltaTime, 0, 0);//move bullet
     
     //check bounds
     if(transform.position.x > 10)
     {
         Destroy(this);    
     }
 }

The bullet moves on the x-axis but stops moving once it hits 10. The object is still alive and the mesh is still rendered. How do I destroy the entire object?

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Answer by Ziad · Aug 05, 2011 at 03:32 AM

because Destroy(this); is used to destroy the script component not the game object u should use Destroy(gameobject); and this will fix it

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avatar image jb777 · Aug 05, 2011 at 03:34 AM 0
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that seemed to do the trick. thank you

avatar image Ziad · Aug 05, 2011 at 03:39 AM 0
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you welcome :)

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