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Question by Simon Dansereau · Jul 14, 2010 at 12:38 PM · buildiphonebuildpipelineautomatic

Automate iPhone build

Is there a way to automate an iPhone build?

I was thinking of using a script that would call, via Unity cammand line, a static function that would then call BuildPipeline.BuildPlayer.

The signature of BuildPlayer is :

static function BuildPlayer (levels : string[], locationPathName : string, target : BuildTarget, options : BuildOptions) : string

Unfortunatly, I don't see the iPhone in the BuildTarget documentation... Am I missing something?

http://unity3d.com/support/documentation/ScriptReference/BuildPipeline.BuildPlayer.html http://unity3d.com/support/documentation/ScriptReference/BuildTarget.html

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Answer by Tetrad · Jul 14, 2010 at 02:50 PM

The online documentation doesn't include iPhone specific details. Look inside /Applications/Unity iPhone/ and there should be a link to the iPhone documentation, which might have the details you need.

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avatar image Simon Dansereau · Jul 14, 2010 at 03:19 PM 0
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Thanks a lot! I found what I needed!

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