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Question by CJay7 · Jan 10, 2014 at 09:48 AM · cameranetworkingprefabmultiplayerismine

How do I make sure that the camera's target is the cloned player that is created when a player joins the server?

Hello,

I have been posting questions and researching everywhere to determine where my problem lies with my "networkView.isMine" code. I have a feeling that the problem with my game is that when the game creates a new player, the camera wants to be created in the same position as the previous character/player prefab. How do I ensure that the new camera that is created is connected to the new player prefab (or "Player(Clone)") that is created?

If I absolutely HAVE to use code to do this, please explain it to me in JavaScript, if at all possible. Thank you in advance for the help.

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Answer by CJay7 · Jan 13, 2014 at 06:59 AM

I have solved this problem. I will try to remember to post the solution here tomorrow.

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avatar image maturski · Aug 22, 2018 at 02:48 AM 0
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tomorrow... ?

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