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Question by
CJay7 · Jan 10, 2014 at 09:48 AM ·
cameranetworkingprefabmultiplayerismine
How do I make sure that the camera's target is the cloned player that is created when a player joins the server?
Hello,
I have been posting questions and researching everywhere to determine where my problem lies with my "networkView.isMine" code. I have a feeling that the problem with my game is that when the game creates a new player, the camera wants to be created in the same position as the previous character/player prefab. How do I ensure that the new camera that is created is connected to the new player prefab (or "Player(Clone)") that is created?
If I absolutely HAVE to use code to do this, please explain it to me in JavaScript, if at all possible. Thank you in advance for the help.
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Answer by CJay7 · Jan 13, 2014 at 06:59 AM
I have solved this problem. I will try to remember to post the solution here tomorrow.