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Problem is not reproducible or outdated
Lights not affecting terrain
Just getting started in the engine and I tried to attach a flashlight to my weapon for starters and the light affects only player/npc entities and not the ground or walls. Is it a user malfunction here or am I missing a setting?
I've gone through a bunch of other posts that say use per-pixel lighting, check the range/intensity, but nothing. Any ideas?
Thanks
edit: Found out it was the textures on the terrain that weren't showing light. The basic matte texture does though, but if I put an actual texture on it, it just ignores light.
edit: Fixed. Changed up the shaders on the textures to diffuse.
@TGD, unless you were hunting for the Necro badge, please don't post on 2012; create your own with relevant info.
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