Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Ikeyzo · Jun 17, 2012 at 04:06 PM · citydestroyed

Building a post-apocalyptic city?

I've just got into Unity. I have created a lot of pretty good stuff in FPSC, but I felt the engine was far too limited and small.

Anyway, I'm building a FPS/RPG single player game, which is basically sandbox (main objectives, but plenty of secondary things, and honestly, you wouldn't HAVE to do any of it once you've done the very basics.) Think Fallout 3.

The city istelf was ravaged by natural disasters, explained in the storyline. Its a walled environment, with a little wilderness to one edge, which is cut off from anywhere else via a river - I can do that part easily. The city will have various survivor groups - some large, some small, in underground bunkers, walled towns, ets. So I need to easily be able to create collapsed buildings, huge rubble piles, ravines in the middle of streets, maybe a nice volcano etc. I have a very limited budget. On FPSC I had bought about £500 worth of media, which was a LOT in that community (I'm talking professional looking HD model packs of like, 40 people for £40.)

Any help is much appreciated.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by HolBol · Jun 17, 2012 at 04:08 PM

Just position those assets in the scene?

Or are you talking about modelling them yourself?

In that case, download Blender and get working. There are plenty of blender tutorials about. For some parts you could also use Unity's Terrain system.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Setzer22 · Jun 17, 2012 at 04:46 PM

Well, what you're asking is a lot of work. You cannot ask: how to build a whole game (or model a whole post apocalyptic city). You have to break down the process into smaller parts, which you can focus in.

I was preety interested in FPSC myself a while ago and I can say it's not anything like unity. FPSC isn't a game engine, it was something between game maker and a level edito0r (as far as I know, you couldn't even do any scripting, correct me if I'm wrong), and I know for sure that jumping into unity may be a little bit more tricky.

If you're thinking on spending money on 3d models, I'm sure you'll find a lot of good 3d modellers willing to work.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Ikeyzo · Jun 17, 2012 at 05:44 PM

You can script on FPSC, its just stupidly confusing and a pretty bad language. But yeah, I was talking about modelling it myself partly, and buying/paying people to build other models.

But the actual question I was asking was there a basic equivelent to Cityengine for my needs. I guess it wasn't worded very well though. Guess I'll just get modelling.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Setzer22 · Jun 17, 2012 at 06:09 PM 0
Share

Well, didn't know Cityengine, it looks like an easy tool for modelling cities. I don't know if there's a post-apocalyptic version for that, I'm sorry.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Physics City 1 Answer

Help with city building game? 1 Answer

Mesh Probs 1 Answer

UnityEngine.Input.GetMouseButton(1)) issue 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges