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Question by Pauls · Jan 20, 2013 at 02:25 AM · transformrotatey-axisz-axis

Rotate z and y together?

Hi,

when i rotate a character in y and z ( together ), the character ends up facing the ground. When i try to rotate each axis separately, it works fine, but together it does not work. Would you know how to fix this?

Here is my code :

 transform.Rotate( (-Vector3.forward * 10 * Input.GetAxis("Horizontal")) + (Vector3.up * speedRight * Input.GetAxis("Horizontal")) );

Thanks a lot

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Answer by Pauls · Jan 22, 2013 at 06:14 AM

So i had to separate the two rotations: one for the character, and create its parent and assign the second rotation to this parent.

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avatar image Vincent P · Jan 22, 2013 at 06:16 AM 0
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Yeah as far as I remember this is mostly how the FPS controller standard asset did it.

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