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               Question by 
               matrix4x4 · Aug 04, 2016 at 10:14 AM · 
                shaderlightmappingbakeglobal illumination  
              
 
              some objects in scene bake success but standard shader turn off lightmap on unity5.3.2 and Unity 5.4.0b23 (64-bit)


who can tell me why frame debug show dynamic lightmap_off! i try bake gi, but same result! !
 
                 
                2-debug.png 
                (77.9 kB) 
               
 
                
                 
                1-baked.png 
                (78.4 kB) 
               
 
              
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              koobas.hobune.stream
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