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Question by rick-grendel · Feb 28, 2015 at 04:09 PM · javascriptdestroy

Script destroys all gameobjects with script.

Hello I have a script this script must destroy a object when the player is in the triggerzone and press e. but if the player is in the trigger zone and presses e all the objects disappear. instead of the only objects the player is in. Here is the script:

 #pragma strict
 
 var Enter: boolean;
 var ItemID: String;
 var ItemName: String;
 var Stone: GameObject;
 var Player: GameObject;
 var Controller: GameObject;
 var Items: Items;
 
 function Start () {
 Items = Controller.GetComponent("Items");
 Stone = GameObject.Find("triggerStone0");
 }
 
 function Update () {
     if(Enter && Input.GetKey("e")) {
     Debug.Log("Just picked up item: " + ItemName + " " + "ItemID: " + ItemID);
     Destroy(Stone);
     }
 }
 
 function OnTriggerEnter (col : Collider) {
     if(col.collider.tag == Player.tag) {
     Enter = true;
     }
 }
 
 function OnTriggerExit (col : Collider) {
     if(col.collider.tag == Player.tag) {
     Enter = false;
     }
 }
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Answer by SuperMasterBlasterLaser · Feb 28, 2015 at 04:49 PM

Maybe you need to use GetKeyUp method unstead of GetKey

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