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Question by joeyaaaaa · Mar 20, 2013 at 08:47 PM · guiplayerrpcrectprefs

player prefs, saving the Rect of a gui position?

ive tried this, saving across server, and i got rpc error

Sending RPC failed because 'saveMyCharacterToServer' parameter 44 (UnityEngine.Rect) is not supported. UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) traitorSystem:SaveMyCharacter() (at Assets/scripts/traitorSystem.js:640) $:MoveNext() (at Assets/scripts/traitorSystem.js:596)

is this unallowed or is my code not allowing it lol any help would be grand

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Answer by whydoidoit · Mar 20, 2013 at 08:48 PM

You can't send a rect by RPC - you need send the individual elements of the rect as separate parameters and reconstruct on the other end.

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avatar image joeyaaaaa · Mar 20, 2013 at 08:49 PM 0
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ahh this was the conclusion i was fearing actually haha, thanks for the very fast reply

avatar image whydoidoit · Mar 20, 2013 at 08:55 PM 0
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You have one other choice. You can serialize lots of things to a byte[] send that and rehydrate on the other end. You could check out this article

avatar image joeyaaaaa · Mar 22, 2013 at 05:28 AM 0
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thanks again, and thanks for the article, i have already saved the .x and .y positions of rect as floats, and it works well

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