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Question by felixpk · Sep 05, 2014 at 03:00 AM · c#guitext4.6element

v4.6 Create GUI Elements Via Script?

Hello

I am a little bit affraid, because I think the solution must be so easy... BUT, like the title says, I want to create a Text just like

 Text text = new Text();

maybe also

 Text str = new Text("Hello");

But it keeps saying "`UnityEngine.UI.Text.Text()' is inaccessible due to its protection level"

So, is it just not possible?

Thanks in advance

Felix

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Answer by AyAMrau · Sep 05, 2014 at 03:15 AM

UI elements are components just like most things you use in unity, so just call AddComponent():

 Text text = gameObject.AddComponent<Text>();
 text.text = "Hello";
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avatar image AyAMrau · Sep 05, 2014 at 03:18 AM 1
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$$anonymous$$eep in $$anonymous$$d that they will be created with default settings, so it may be better to spawn prefabs with those components already added and set up.

avatar image felixpk · Sep 05, 2014 at 03:34 AM 0
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Thank you very much for your answer, but unfortunately this does not work like expected:

 public void WriteTextOnScreen(string pText, int pX, int pY) {
         Text str = gameObject.AddComponent<Text>();
         str.text = pText;
 
         str.transform.position = new Vector2(pX,pY);
     }


This is the call:

     ms.WriteTextOnScreen("10",(int)transform.position.x, (int)transform.position.y);


and I get this:

Can't add 'Text' to $$anonymous$$ain Camera because a 'Text' is already added to the game object! A GameObject can only contain one 'Graphic' component

avatar image AyAMrau · Sep 05, 2014 at 03:38 AM 0
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Well is there already a Text component on the same object?

avatar image felixpk · Sep 05, 2014 at 03:38 AM 0
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On the Canvas? Yes! Even more than one.

avatar image AyAMrau · Sep 05, 2014 at 03:55 AM 1
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Probably need to just work out the positioning. After its spawned look at it in the inspector, make sure it's size is more than 0, and that it's placed within view in the scene.

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