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Question by Deequation · Apr 17, 2014 at 03:01 PM · guiskinstyle

BUG: GUISkin not updating in real-time when using name reference.

When using a custom GUIStyle created in a GUISkin, there is a difference in the way you reference it. If you reference it by the index, any changes made to it in the inspector will update style in real-time. But any style referenced by the name, will not recieve changes before restarting playmode. As posted in the comments, this has not always been the case.

 [..]
 
 GUI.skin = GUISKIN;
 
 GUI.Box(rect, string, "NAMEOFSTYLE"); /* Does not update real time */
 
 GUI.Box(rect, string, GUISKIN.customStyles[0])); /*Does update real time */
 
 [..]
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avatar image castor · Apr 29, 2014 at 09:08 PM 0
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Yeah, was going to ask the same. It seems like a bug to me since the GUI was updating in realtime for both situations in version 4.2.1.

avatar image Kamuiyshirou · Apr 29, 2014 at 09:27 PM 0
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First create a GUISkin in your project: Assets> Creat> GUISkin Then try this code, put in a empty GameObject:

using UnityEngine; using System.Collections;

public class database: $$anonymous$$onoBehaviour {

public GUISkin GuiCustom;

void Start { GUI.skin = GuiCustom; GUI.Box (new Rect (140,445,300,310), "Title!"); }

Drag the GUISkin that is in your project to the class "GUISkin GuiCustom", the empty GameObject.

Done it all start playing and click the GUISkin that was placed in your project and change the option: BOX

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Answer by Kamuiyshirou · Apr 29, 2014 at 10:07 PM

First create a GUISkin in your project: Assets> Creat> GUISkin

Then try this code, put in a empty GameObject:

  //////////////////

  using UnityEngine;
 
  using System.Collections; 

  public class database: MonoBehaviour {

  public GUISkin GuiCustom; 

     void Start {

      GUI.skin = GuiCustom; 

      GUI.Box (new Rect (140,445,300,310), "Title!"); 
 
                } 

  }

  //////////////////

Drag the GUISkin that is in your project to the class "GUISkin GuiCustom", the empty GameObject.

Done it all start playing and click the GUISkin that was placed in your project and change the option: BOX

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avatar image castor · May 13, 2014 at 08:24 PM 0
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how does this address the issue?

avatar image Deequation · Jun 04, 2014 at 09:01 PM 0
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It does not. It's commendable that he tried to answer the question, but it was utterly incorrect and I suspect he did not even read the problem posted.

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