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Is there's any benefit when using mobile shader vs normal shader? - TextMeshPro
So, I have been using TextMeshPro since it became free and was always pleased with the outcome.
But, I always wondered, what's the difference between the material shaders? I use the normal shader A LOT on android and I never notice a performance impact when having over 100+ text objects on the screen at once.
So, I wanted to know if there's really a difference between them (aside from some missing effects in the mobile version) in terms of performance?
Answer by tormentoarmagedoom · Jun 13, 2018 at 04:02 PM
Good day.
I have not the answer to your question, but I'm sure that if Unity has developed a "normal" and a "mobile" shader, it have its diferences, maybe you didnt noticed in your mobile cause you have a goodone, but some "bad mobiles" is probably can see the diference.
If it exists is for a reason, and maybe is not the performance, maybe is the memeory size, or the speed at it can be rendered, things like this.
But as I said, i dont have the true answer!
Bye :D
Thanks for your answers but I was looking for a more technical reason to use the $$anonymous$$obile vs Normal shades. Anyway thanks.
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