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Question by
falconfetus8 · Jun 30, 2015 at 10:50 AM ·
animationblenderbonearmature
Bone rotating entire mesh in Blender, but not in Unity
I have a very bizarre problem. I had a working mesh/rig combination. Then I tried making some animations, and now one of the bones rotates the entire mesh, instead of just the part it's supposed to. However, this problem only happens in Blender; when I rotate the armature in Unity, it works perfectly. All of the bones are weight-painted correctly, so I don't think that's the problem. I'm at my wit's end trying to fix this. Here's a video demonstrating my problem.
https://www.youtube.com/watch?v=3YlrEH3ZY8M
And here's my .blend file, in case it sheds any light on the problem.
http://www.mediafire.com/download/yj49i43lih4bl3e/spyro.blend
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