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Question by Griffo · Jun 16, 2012 at 09:35 AM · axisjoystickraw

Joystick GetAxisRaw

Hi,

Can someone please tell me how I would get the raw axis of my virtual Joystick in IOS like below please.

 var movementJoystick : Joystick;
 
 var v = Input.GetAxisRaw("Vertical");
 var h = Input.GetAxisRaw("Horizontal");
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avatar image stingman · Jun 16, 2012 at 07:49 PM 0
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I created a joystick for iphone but I did not use GetAxisRaw to define my axis. I used the Vector2 position of the joystick itself to define the axis. I'm assu$$anonymous$$g you just want to move left and right and that this is a 2D game? If so then give this a shot

avatar image Griffo · Jun 17, 2012 at 08:14 AM 0
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Hi, thanks for that, but I went this way in the end.

 function UpdateSmoothed$$anonymous$$ovementDirection ()
 {
     var cameraTransform = Camera.main.transform;    
     var movement : Vector3;
         movement = movementJoystick.GetAxis();
     
     // Forward vector relative to the camera along the x-z plane    
     var forward = cameraTransform.TransformDirection(Vector3.forward);
     forward.y = 0;
     forward = forward.normalized;
 
     // Right vector relative to the camera
     // Always orthogonal to the forward vector
     var right = Vector3(forward.z, 0, -forward.x);
     
 if(!keyboardEnabled && Input.GetAxisRaw("Vertical") || !keyboardEnabled && Input.GetAxisRaw("Horizontal")){
     Debug.Log("$$anonymous$$eyboard NOT enabled");
     }
 
 if(keyboardEnabled){ // If keyboard is enabled
     // Sets v and h to the keyboard vertical and horizontal inputs
     v = Input.GetAxisRaw("Vertical");
     h = Input.GetAxisRaw("Horizontal");
 }
 else
 {
     // Sets v and h to the Joystick vertical and horizontal inputs
     v = movement.y;
     h = movement.x;
 }

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