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Question by kuato · Jun 16, 2012 at 07:34 AM · raycastfpsforcekick

using a raycast to apply physics on an object

Ive been figuring out unity tonight and im super stuck. Im trying to make a lil test game and i have a leg attatched to a first person camera that kicks in front when you click. I'm trying to figure out how to use a raycast to apply a force to the objects in front of the player when I do this. I can't seem to figure out how to work the raycast to idenify the object im looking at and apply a force to it at all.

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Answer by syclamoth · Jun 16, 2012 at 07:45 AM

This is honestly extremely simple.

 void Kick(float kickStrength)
 {
     RaycastHit hit;
     if(Physics.Raycast(Camera.main.transform.position, Camera.main.transform.forward, out hit)
     {
         if(hit.rigidbody != null)
         {
             hit.rigidbody.AddForceAtPosition(Camera.main.transform.forward * kickStrength, hit.point, ForceMode.Impulse);
         }
     }
 }

When you want to kick something, do this:

 Kick(100);

to kick with a power of 100, like so:

 void Update()
 {
     if(Input.GetKeyDown(KeyCode.Space))
     {
         Kick(100);
     }
 }
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avatar image kuato · Jun 16, 2012 at 09:50 AM 0
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thanks man that worked and i think i understand it more or less now. one small question; what is the best way to delay it slightly so as to match up the force with the animation i made

avatar image kuato · Jun 16, 2012 at 10:50 AM 0
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scratch that i got it

avatar image kuato · Jun 16, 2012 at 03:16 PM 1
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thanks dude i think i kind of have a handle on this now

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