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Question by twoface262 · Jun 16, 2012 at 03:47 AM · javascriptlinerenderertopdown

Lighting up Linerenderers

So I'm using a line renderer to make a laser pointer type thing. The problem I'm facing though is that at night time the "material" is not lit up like it should be. Is there a way to add a light JUST for the laser to make it Illuminate perfectly? Or a way to make it not accept light changes and keep the color a solid bright red? I'm using javascript and the game is a TDS.

Thanks!

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avatar image Fattie · Jun 16, 2012 at 04:41 AM 1
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twoface262 ... consider using VECTROSITY ... i's great.

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Answer by Jessy · Jun 16, 2012 at 03:57 AM

http://answers.unity3d.com/questions/topics/self-illumination.html

http://unity3d.com/support/documentation/Components/shader-SelfIllumFamily.html

There's even the source code for a tiny solid red shader here: http://unity3d.com/support/documentation/Components/SL-Material.html

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