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               Question by 
               tn73 · Oct 27, 2020 at 04:36 AM · 
                levelif-statementspanelcomplete  
              
 
              Activating Completed Level Panel using if statement
I'm trying to activate the Complete panel when a condition is achieved, the panel is disabled at the start of the scene and I want it to activate when the conditions are met
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class EndScreen : MonoBehaviour { public GameObject Endscreen; // Start is called before the first frame update public void CompleteLevel() {
     if (KeepScore.Score >= 4)
     {
         
         Endscreen.SetActive(true);
     }
 }
}
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