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Question by Chris12345 · Jun 16, 2012 at 12:10 AM · spawning

How do i get this to spawn over time?

How do i get this script to spawn over time, so the longer you wait the more objects it spawns. how would i do this?here is my curren code.

  using UnityEngine;
  using System.Collections.Generic;

  public class PlatformManager : MonoBehaviour {

  public Transform prefab;
  public int numberOfObjects;
  public float recycleOffset;
  public Vector3 minSize, maxSize, minGap, maxGap;
  public float minY, maxY;

  private Vector3 nextPosition;
  private Queue<Transform> objectQueue;

   void Start () {
     objectQueue = new Queue<Transform>(numberOfObjects);
     for(int i = 0; i < numberOfObjects; i++){
         objectQueue.Enqueue((Transform)Instantiate(prefab));
     }
     nextPosition = transform.localPosition;
     for(int i = 0; i < numberOfObjects; i++){
         Recycle();
     }
   }
   void Update () {
      if(objectQueue.Peek() == null)
      {
      objectQueue.Dequeue();
      objectQueue.Enqueue((Transform)Instantiate(prefab));
      nextPosition = transform.localPosition;
      }
     if(objectQueue.Peek().localPosition.x + recycleOffset < Runner.distanceTraveled){
    Recycle();
    }
    }

 private void Recycle () {
     Vector3 scale = new Vector3(
         Random.Range(minSize.x, maxSize.x),
         Random.Range(minSize.y, maxSize.y),
         Random.Range(minSize.z, maxSize.z));

     Vector3 position = nextPosition;
     position.x += scale.x * 0.5f;
     position.y += scale.y * 0.5f;

     Transform o = objectQueue.Dequeue();
     o.localScale = scale;
     o.localPosition = position;
     objectQueue.Enqueue(o);

     nextPosition += new Vector3(
         Random.Range(minGap.x, maxGap.x) + scale.x,
         Random.Range(minGap.y, maxGap.y),
         Random.Range(minGap.z, maxGap.z));

     if(nextPosition.y < minY){
         nextPosition.y = minY + maxGap.y;
     }
     else if(nextPosition.y > maxY){
         nextPosition.y = maxY - maxGap.y;
     }
         }
            }
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Answer by whydoidoit · Jun 16, 2012 at 12:14 AM

Try this:

  public int maxNumberOfObjects = 40; //Or whatever
  public float spawnDelay = 10f; //Delay between new ones
  float lastTime = 0;

 void Update () {
   if(objectQueue.Count < maxNumberOfObjects && Time.time - lastTime > spawnDelay)
   {
        lastTime = Time.time;
        objectQueue.Enqueue((Transform)Instantiate(prefab));
   }
  if(objectQueue.Peek() == null)
  {
     objectQueue.Dequeue();
      objectQueue.Enqueue((Transform)Instantiate(prefab));
      nextPosition = transform.localPosition;
   }
   if(objectQueue.Peek().localPosition.x + recycleOffset < Runner.distanceTraveled){
      Recycle();
    }
  }
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avatar image Chris12345 · Jun 16, 2012 at 12:19 AM 0
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Where do i put this in my code?

avatar image whydoidoit · Jun 16, 2012 at 12:25 AM 0
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It replaces your Update function :) Again :)

avatar image Chris12345 · Jun 16, 2012 at 12:31 AM 0
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Thanks for all you help.

avatar image whydoidoit · Jun 16, 2012 at 12:32 AM 0
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You are very welcome :)

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