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Is it possible to extend the playing and debugging process?
The documentation describes how to add custom inspectors and editors to Unity via script. But is it possible to hook in or override existing behavior like playing and debugging?
For example, would it be possible to start, stop, and rewind the debugging process via a script and custom GUI?
Thanks for your help!
You would generally perform this kind of Debug with $$anonymous$$ono or VS using a Stepthrough.
Right, I'm talking about going beyond that kind of behavior to do a record/playback kind of process. Like what Bret $$anonymous$$has shown in Inventing On Principle.
I don't see the relevance of your link. So I removed it.
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