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Question by Eco-Editor · Jun 13, 2018 at 03:39 PM · inspectordebugtimelinedirectorybinding

Playable Director in Debug inspector mode

Hello everybody,

I'm working in a project with multiple timelines, and I've noticed that when looking at "Playable Director" in Debug mode (in inspector), I notice many extra bindings elements with missing references in the key or the value or both alt text

Can anybody tell me how can this be deleted/avoided??

Except for deleting it manually... lots of work when I have 200 elements... and I understand it will be included in the build.

Many thanks!!!

timeline-question1.png (77.4 kB)
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Answer by seant_unity · Jun 18, 2018 at 11:45 AM

You are able to delete the ones you don't need. If you right click on the array element (e.g. Element 9), there is a context menu that lets you remove that specific element.

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