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Question by KvanteTore · Sep 23, 2011 at 07:02 AM · iosserializationjson

Json . NET, iOS and AOT

Have anyone managed to get Json . NET (Newtonsoft JSON library) to work with Unity on iOS?

When I try to deserialize my VostopiaSkinnedMesh class my data on iOS, I get the dreaded

 System.ExecutionEngineException: Attempting to JIT compile method 
 '(wrapper dynamic-method) VostopiaSkinnedMesh:CreateVostopiaSkinnedMesh ()'
 while running with --aot-only.

Others have reported to get Json . NET working with MonoTouch, but I don't know what, if any, differences there are with the mono touch AOT approach to the Unity AOT aproach?

I've tried the usual, making sure my constructor isn't omitted by the AOT compiler by making explicit calls to it, but the AOT compiler doesn't want to play. Any suggestions?

cheers, -Tore

  • edited to avoid link generation in json . net name

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avatar image stijn · May 09, 2012 at 09:41 AM 0
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Hey, I am having this same problem trying to get JTCore working on iOS. Did you ever find a solution? If I find anything I'll let you know. I'm thinking it might be related to using Lambda expressions.

avatar image KvanteTore · May 09, 2012 at 04:14 PM 0
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I didn't figure out what went wrong, but I found a port of json.net to monotouch that I managed to port to unity

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Answer by zirker09 · Dec 09, 2015 at 06:52 PM

Are you using an AOT version of Json.Net? The dll needs to be compiled with AOT in mind. If you want it to just work there is a specific Unity version of Json.NET https://www.assetstore.unity3d.com/en/#!/content/11347

It compiles based on your build target and professes to work on iOS, I haven't tried iOS it yet.

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