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Rigidbody Collision Question
is it possible to make a rigidbody ignore collision alltogether? would simply using
Physics.IgnoreCollision();
in some way work? or would I need to specify it ignores collision for basically everything
Answer by duck · Nov 21, 2010 at 11:05 AM
If you want a rigidbody to move, but not collide with anything, you can just remove its collider component altoghether.
(You can do this using the menu that appears if you right-click on the collider component in the inspector)
(I realize this is a bit of a dead question and I may do better just to ask my own question, but...) how would you ignore collisions with everything except one object?
Ah. Never $$anonymous$$d. Another few $$anonymous$$utes of sorting, and I found layer-based collision detection =P