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Question by SmokeTear · Sep 22, 2012 at 03:55 PM · gundisableenable

Disable gun if it is not mine?

I tried using this script here to check if I got the gun and if I did then the scripts are enabled but it doesnt work.

SCRIPT:

 function OnTriggerEnter(hit:Collider)
 {
     if(hit.gameObject.tag == "Player")
     {
          gameObject.Find("BSpawner").GetComponent("Shoot").enabled = true;
          gameObject.Find("Muzzle").GetComponent("Shoot").enabled = true;
     }
     else
     {
         gameObject.Find("BSpawner").GetComponent("Shoot").enabled = false;
          gameObject.Find("Muzzle").GetComponent("Shoot").enabled = false;
     }
 }
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Answer by Griffo · Sep 22, 2012 at 04:24 PM

Try ..

 gameObject.Find("BSpawner").GetComponent("Shoot").SetActiveRecursively(true);
 gameObject.Find("Muzzle").GetComponent("Shoot").SetActiveRecursively(true);
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avatar image SmokeTear · Sep 29, 2012 at 02:28 PM 0
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what does the "SetActiveRecursively" do

and shouldnt it be SetActiveRecursively = true?

avatar image Griffo · Oct 03, 2012 at 08:44 AM 0
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http://docs.unity3d.com/Documentation/ScriptReference/GameObject.SetActiveRecursively.html

avatar image Dreamblur · Oct 03, 2012 at 09:03 AM 0
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I think "Shoot" is a script attached to the game object. SetActiveRecursively only works for game objects.

avatar image SmokeTear · Oct 25, 2012 at 10:00 PM 0
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offcource its a script thats why i tried using GetComponent

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