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Question by thenachotech1113 · Jun 13, 2012 at 09:35 PM · shootrangeturretintellisenseartificial

turret shoot if in range

so i`m making a game were turrets have to shoot at you though they should shoot only of the they are in range but when i save the code it gives me 2 errors:

Operator '

Cannot convert 'float' to 'System.Type',

here is the code i used:

     #pragma strict
 
 function Start () {
 
 }
 var speed = 3000;
 
 var distance = int;
 var maxDistance = 50;
 var myTransform = transform;
 
 var LookAtTarget:Transform;
 
 var bullitPrefab:Transform;
 
 var damp = 6.0;
 
 var savedTime = 0;
 
 function Update () 
 {
     distance = (LookAtTarget.position - myTransform.position).magnitude;
 
 
     if(LookAtTarget && distance < maxDistance)
     {
     var rotate = Quaternion.LookRotation(LookAtTarget.position - transform.position);
 
     transform.rotation = Quaternion.Slerp(transform.rotation,rotate,Time.deltaTime * damp);
 
     var seconds : int = Time.time;
 
     var evenodd = (seconds / 2);
 
     if (evenodd) 
     {
     Shoot(seconds);
     }
     }
 }   
 function Shoot(seconds)
 {
 
     if(seconds!=savedTime)
     {
        var bullit = Instantiate(bullitPrefab,transform.Find("spawnPoint").transform.position,
                     Quaternion.identity);
 
        bullit.rigidbody.AddForce(transform.forward * speed);
 
        savedTime = (seconds);    
 
     } 
 }

so i hope someone can help me and thank you.

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avatar image whydoidoit · Jun 13, 2012 at 10:00 PM 0
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Ok what doesn't work??

avatar image thenachotech1113 · Jun 13, 2012 at 10:21 PM 0
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sorry i forgot i just added it

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Answer by whydoidoit · Jun 13, 2012 at 10:24 PM

Your definition of distance is incorrect:

  var distance : int;

You have an "=" in there which makes distance a variable containing the type of an int :)

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avatar image thenachotech1113 · Jun 13, 2012 at 10:38 PM 0
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cool tahnks man

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