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Question by heaversm · Jun 13, 2012 at 03:53 PM · iphonefunctionreference

build for iphone - "function is not a member of object"

Hi - I have an application which works properly when built in the unity player, but when I do a development build for iphone, I get a number of errors, all stemming from a reference I am making to a script which is attached to another game object. The error, specifically, says:

'turnOnLighter' is not a member of 'Object'.

This is my code:

in the LighterControl script:

 var flameObjRef : GameObject; (tied to a game object called Candle, which contains the flame script)
 var flameScriptRef = flameObjRef.GetComponent("FlameControl"); //references the FlameControl script
 flameScriptRef.turnOnLighter();

in the FlameControl script:

 function turnOnLighter(){
     //Do stuff
 }

Any idea what's going on?

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Answer by Wolfram · Jun 13, 2012 at 04:04 PM

Replace the second line with:

 var flameScriptRef : FlameControl = flameObjRef.GetComponent("FlameControl"); //references the FlameControl script

UnityScript does not know about the particular return type of GetComponent(). Not sure why it works in the Editor, though.

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avatar image Wolfram · Jun 13, 2012 at 04:32 PM 0
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Hm, we would need to see more of your script - in the code excerpt you posted there is no uppercase "FlameScriptRef".

Concerning your second comment: that's okay, Unity automatically "creates" classes for your scripts, which are named the same way as the script is. I think. Not really working with UnityScript...

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