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Question by Crilled · Aug 13, 2013 at 11:11 PM · loadingapplicationlevelsload level

How come when I restart my level it doesn't work?

     if (PlayerHealthScript.playerHealth == 0)
         {
             Application.LoadLevel(Application.loadedLevel);
         }
     
     }


When my player hits 0 health it reloads the level but none of the input works and nothing happens.

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avatar image Benproductions1 · Aug 13, 2013 at 11:26 PM 0
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Can you be more specific? Can you give a replicatable example?

avatar image Crilled · Aug 13, 2013 at 11:33 PM 0
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$$anonymous$$onsters come out from the walls and you need to kill them to get to the next level, if the monsters kill you and get you to 0 health, the level is suppose to just restart completely. But when your health reaches zero, it looks like it restarts the level but the monsters never come out again and I can't move my player

avatar image cdrandin · Aug 13, 2013 at 11:41 PM 0
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Could be a silly question, but is common at times. Are you loading the correct scene?

avatar image Crilled · Aug 13, 2013 at 11:54 PM 0
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I'm using application.loadedLevel so no

avatar image Joyrider · Aug 13, 2013 at 11:55 PM 0
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Is there anything different from when you load this level initially? Have any DontDestroyObjectOnLoad objects?

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Answer by RyanZimmerman87 · Aug 14, 2013 at 12:15 AM

I would check your Time.timescale.

Try putting this into one of your scenes Start() Functions:

 void Start()
 {
 // *******to make game work correctly in Unity Editor
 Time.timeScale = 1;
 }

I have had issues before where in Unity Editor mode the time got all messed up for no apparent reason so now I just keep this in my PlayerMoveScript Start()

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avatar image Crilled · Aug 14, 2013 at 12:21 AM 0
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would I need to put this in every script where I use the Time class?

avatar image Benproductions1 · Aug 14, 2013 at 12:24 AM 0
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@Crilled Time is a static class, changing it in one place is the same as changing it somewhere else

avatar image ComeSweetDeath · Sep 06, 2014 at 06:09 AM 0
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Thank you.. thank you sir.

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Answer by Crilled · Aug 14, 2013 at 12:21 AM

I had all my variables set without a start function, that was the problem. Fixed it thank you all for the help.

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