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Question by
Centrifugal Spawn · Sep 05, 2010 at 01:14 PM ·
pathfindingwaypoint
AI not following seeksteer path
Hey, I'm currently working on a project where I've used the SeekSteer script to make an enemy object follow a path from waypoints I've created.
Problem is the the enemy object cycles to the first one, goes way off and then loops around each waypoint veeery slowly. Halp?
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Answer by AbsoluteBreeze · Mar 02, 2011 at 06:56 PM
A bit late - but figured I'd post the answer as I had the same problem. You need to adjust your waypoint radius and damping - it sounds like you need a larger radius, possibly 100?