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Rockets follow some paths
anyone have any idea how to implement this:
a central tower will launch two parallel missile, which will reach a point X in the 3D environment, I wanted them to leave this launcher but did not follow a straight path to the point X, but they'll perform a curved path and cross in the air, leaving a smoke trail, reaching the point X, both at the same time.
I have some crazy ideas for the script, but I'd like some help, if possible.
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Distort the path by a sine wave. Then, just introduce a 180-degree phase shift for one of them.
well, i didnt get the point, sorry, i'm a bit fresh in unity and code. Can u tell me more ?
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