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Can the insides of a gameObject affect its transform?
I have a weird glitch where one little empty gameObject nested 4 levels deep in my gameObject causes its position to be hugely inaccurate relative to other objects. The game object appears roughly centered with its siblings. Could there be some interaction I don't understand between a parent that isn't scaled\rotated and its children which are?
Edit: Super stupid mistake on my part. I thought gameObject.find would search only the children and GameObject.find would search globally. It would appear that both search globally and so it was finding the transform of some other duplicate piece off far away.
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