Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by EvenArmless · Apr 22, 2015 at 04:16 PM · animationimportassetsanimation controllerskinned mesh renderer

is it possible to animate a mesh that was imported with another model?

I have 3 objects imported from blender. they were made from the same file and their armatures are identical in every way but they are not actually the same. the first is a naked model, the second is a mess of clothes and the third is just the armature I thought I'd use this one as a clothes-slot in instances of the first. The second is way too big to use in full even once. I could divide it up but I want to be able to mix it up freely, so I put a skinned mesh renderer and an animation controller in the third one and put it in an instance of the first and put a mesh from the second into the skinned mesh renderer. The clothes show up correctly scaled and positioned and they move along with "Root Bone", but only the instance of the first is animated. All 3 are correctly configured and the instance of the first animates correctly no matter which of the 3 avatars it uses. Is there something else I need to reference to get the clothes to animate, is there some other good way of doing this or is it simply impossible?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image EvenArmless · Apr 22, 2015 at 05:36 PM 0
Share

in short I think I'm having trouble binding an avatar to a mesh.

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Cherno · Apr 22, 2015 at 06:41 PM

Maybe this will help:

Link

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image EvenArmless · Apr 22, 2015 at 07:00 PM 0
Share

yeah I think I'm on to it now something with the skinnedmeshrenderer.bones. I was hoping to do this without scripting, both in case it doesn't work and because it's a little more complex than I was hoping for, but It could be the ultimate and optimal solution so I'll give it a shoot.

avatar image EvenArmless · Apr 22, 2015 at 07:43 PM 0
Share

yes it was easy to fix with script.

 void Start () {
         Skinned$$anonymous$$eshRenderer smrenderer = gameObject.GetComponent<Skinned$$anonymous$$eshRenderer>();
         GameObject mgameobjekt = GameObject.Find("Body");
         Skinned$$anonymous$$eshRenderer smrendererRef = mgameobjekt.GetComponent<Skinned$$anonymous$$eshRenderer>();
         smrenderer.bones = smrendererRef.bones;
     }

I just had to add this script in the object with the skinned mesh renderer that didn't work and I got the perfect solution I was looking for. I kinda figured it out on my own, but I'll give you a win.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Can I make animations snap to a frame? 1 Answer

How do I nest existing AnimationClip under AnimationControler? 0 Answers

I cannot get my animation to play, help? 1 Answer

How do I create animation clips in Maya and import to Unity? 3 Answers

Dealing with Mesh parts & Animations 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges