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Is it possible to choose your own save location? The Filestream File.Create Directory.
Alright well here's what I mean.
I have this type of script going on.
FileStream file = File.Create (Application.persistentDataPath + "/SaveDataOmni.SV");
It seems that using Application.persistentDataPath creates a save file in the resources folder. So i'm wondering if I could choose my own DataPath/ Directory such as doing sumthing like...
FileStream file = File.Create (Application.dataPath + C:\Game Folder\Memory + "/SaveDataOmni.SV");
But not sure if this is the correct way or not.
Any help would be nice. : )
Answer by HarshadK · Dec 27, 2016 at 10:54 AM
You can use any location to store your file as long as it is available on your target platform/device. If you take a look at Application.persistentDataPath documentation, you can see how the location changes based on your target platform.
So say you choose to write to C:\\ on PC, now it will work as long as the device of user has c:\\ but if there is no C drive then it wont be able to create the file and just throw a DriveNotFoundException.
You can use Application.dataPath to get the path to your game data folder and create your folder inside it and write data to it but on iOS this path is read only so you would need to use Application.persistentDataPath
there.
Hmm... Alright but it's quite hard for me to write it in script.
I wrote it down like this.
FileStream file = File.Create (Application.dataPath + "file://C://Game Folder/$$anonymous$$emory" + "/SaveDataOmni.SV");
I believe i'm, doing it right. But what confuses me is that, how can my script tell the difference between the name of the file and the directory string? So I'm doing sumthing wrong, but I can't tell what it is. I'm also getting an error about it saying "Could not find the part of the path"
Nvm, I totally get it. Doing some more research gave me a full understanding. Thanks for the extra hand. : )
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