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Question by
zero_rogue · Apr 11, 2012 at 10:21 AM ·
networkrpcclientnetwork.instantiatenetwork.removerpcs
Deleteing Objects created by Clients
I am making a game where the player shoots a Bullet that's an object. It all works fine until a new player joins and sees a massive swarm of bullets. I figured out the problem is that you must remove the instantiate RPC for the buffer. However I cant seem to get it working.
The objects are made client side.
Currently I've tried to delete the object and rpc by this code.
@RPC //allclients
function killBullet()
{
Network.RemoveRPCs(gameObject.networkView.viewID);
if(networkView.isMine)
Network.Destroy(gameObject);
}
This however Does not work and the instantiate RPC is still in buffer..
How do you remove the client-side instantiate RPC from the buffer?
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