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Question by jpthek9 · Apr 07, 2015 at 06:16 AM · guitexturelegacyslice

9-Sliced Legacy GUI

For my RTS game, I'd like to draw a selection box with Unity's legacy GUI in OnGUI since I think it'd be more efficient and simple than constantly turning a UI object on and off and adjusting the size. However, I don't want the GUI texture to distort from the size of the selection. Is it possible to "9-slice" and draw a texture in OnGUI so that it doesn't get distorted from resizing?

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Answer by Cherno · Apr 07, 2015 at 10:42 AM

You can also use DrawTexure() and pass it a GUI style which in turn has the image of a rectangle with a 1 or 2 pixel wide white frame and a Border value of 1 or 2, which would mean that only the pixels of the rectangle which are 1 or 2 pixels from the outside are scaled.

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avatar image jpthek9 · Apr 07, 2015 at 06:09 PM 0
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I'll give this a shot as well. I actually would rather not use GUISkins because they're really messy so this seems like a good choice.

avatar image jpthek9 · Apr 08, 2015 at 09:33 PM 0
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It worked really well. Thanks!

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Answer by HarshadK · Apr 07, 2015 at 06:20 AM

Resizable GUI textures

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avatar image jpthek9 · Apr 07, 2015 at 06:09 PM 0
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Thanks; I'll give this a shot.

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