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Texture problem
Hello!
I made arms to my game,but the texture looks ugly.
I switched to all shaders/textures. The arm get only 1 color,only with light/shadow effects.
This is how it looks now :/
http://kepfeltoltes.hu/120806/Unity_www.kepfeltoltes.hu_.png
(And sorry for mush questions)
(I made an texture in Blender too)
Answer by ScroodgeM · Aug 06, 2012 at 10:38 PM
rather you have some troubles with UV mapping for model. texture needs correct UV mapping to know how exactly cover the model. UV mapping should be created in 3D app.
Answer by Hydraxia · Aug 07, 2012 at 07:18 AM
Yes,i did it in Blender: Unwrapped,saved the 512x512 image,then in GIMP i edited/draw it. Exported to FBX,and to Unity.
Today made an sword too,with much-color texture for test,but it's ''buged'' too
look for option like 'export uv mapping' or something like this in FBX export settings. i don't use blender so don't know where it is. your question is really 'how to make/export UV mapping from Blender to FBX
Answer by Hydraxia · Aug 07, 2012 at 05:46 PM
It works now!
But when i start the game,the object doesn't appers/disappears
methinks i missed something... why does object should 'appears/disappears'?
PS post your comments as comments, not as answers. and convert existing answers that are commetns to comments please.