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fps change graphic
I want to have my own FPS model instead of the cyclinder . To do this I tried
1) look for a way to swap the cyclinder over to my image (say a cube for now).Couldnt find how to do this.
2) deleted the fps and created a cube with a camera and tried to add a Thirdpersoncontroller.js to the c# project to control movement and this didnt work.
What method is used to change the fps model from a cyclinder to what I want.
Answer by pudd1nG · Jun 12, 2012 at 02:03 AM
You need to make your object a child of the player object in the fps controller, to be honest you should go do some tutorials before coming to answers with questions like this. Check out http://unity3d.com/support/resources/tutorials/ to get started using Unity.
Good luck
I have done many tutorials and it isnt obvious you do this in fact . Also I googled this for a while and didnt get anywhere .
I went through a number of tutorials to date and I have much working. Neither of these methods simply delete the capsule and replace it with the object you want.
http://www.swinburne.edu.au/design/tutorials/unity/create-a-mario-style-side-scroller-game-in-unity/
http://www.youtube.com/watch?v=5pkeRlpjFzQ&feature=plcp
Ok I added a cube to the fps and deleted the graphic but the object walks into objects a little. So I have a cube ins$$anonymous$$d of a cyclinder.
If I put the collider on the cube it doesnt move forward or moves too slowly.
if it moves to slowly, then edit the speed in the first person controller script or third person script depending on which you use. if you click on the object in the hierarchy, in this case your cube, if it has one of the two scripts obove on it in the asset windows it will have options you can edit.
I dont like the sound of that to be honest. If the defaults are not working I dont tend to pursue this. Also when it does move it walks into objects a little. $$anonymous$$aybe thats why people dont simply use the FPS controller.
I have been looking at how to make a fps controller but this is not in c#. http://www.youtube.com/watch?v=5pkeRlpjFzQ&feature=plcp
I can get it to work apart from the move camera y axis transform.rotation=Quaternion.Euler(mycamera.GetComponent($$anonymous$$ouseLook).y..
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