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Question by Oniony · Jul 17, 2016 at 04:53 PM · texture2dresourcesloadall

Load Custom User Textures from Folder In Desktop Build

I've been trying to figure out how I can have a user add a folder named "build" to the "Resources" folder with a desktop build of the game and then once the game is run, the game will go into that folder and load all textures into a List. alt text (in the game, this list is changed to show the loaded textures)

I got everything working in the editor version. I import the textures from the Build folder to an object array using Resources.LoadAll and then add them to a list of 2d textures. alt text

However, in the build, Unity doesn't load anything, it seems. I am just returned an empty list. I assume that Unity doesn't allow Resource.LoadAll to work with anything than what's already included in the build.

Basically, I want players to very easily be able to add a folder of their own custom images to the game and have these previews. I don't want them to have to fumble around with file import wizard or something during runtime; that's just messy in my opinion. I read that you can import custom textures using Resources.Load as long as they have exact names, but that would require players to rename all of their images (and at 25+ that would be inconvenient).

Is there any way to do this?

ss-2016-07-17-at-124258.jpg (30.7 kB)
ss-2016-07-17-at-125222.png (839 B)
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