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Question by NickleKoch · Nov 10, 2011 at 07:50 AM · rigidbodyrandommove

Moving rigidbodies at random

In my project I have a number of rigidbody spheres, which can be dragged by the mouse (drag body script). I was wondering if it is possible to make them move around the screen at random also. I have no character controller therefore, AI would not work for me. Any ideas? Thanks!

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Answer by fherbst · Nov 10, 2011 at 08:00 AM

You can use a script like this on your rigidbodies:

MoveMeRandom.cs:

 using UnityEngine;
 using System.Collections;
 
 public class MoveMeRandom : MonoBehaviour {
 
 public float timeToDirectionChange = 1; // change direction every second
 public float moveSpeed = 5; // move 5 units per second
 
 float lastDirectionChange = 0;
 
 void FixedUpdate() {
   if(Time.time - lastDirectionChange > timeToDirectionChange) {
     randomDirection = Random.onUnitSphere; // generate a new random direction
     lastDirectionChange = Time.time;
   }
 
   // apply the direction every frame to the rigidbody
   rigidbody.MovePosition(rigidbody.position + randomDirection * Time.fixedDeltaTime * moveSpeed);
 }
 }

Hope that helps!

(Script is untested, so don't take functionality as guaranteed - and tune the values to see what works best.)

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