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Question by wild-musketeer · Sep 07, 2014 at 12:17 AM · shadergameobjectmaterial

Object/shader Draw Order

I know that we can change draw order of objects by modifying an objects' "RenderType" in the shader.

E.g. RenderType = "Opaque+2" draws before RenderType ="Opaque+1", before RenderType ="Opaque"

I'm just wondering if it's possible have a cyclical ordering of draw priorities such that we can achieve an effect like this: alt text Where Yellow is drawn on top of Black, Black on top of red, and red on top of yellow. Each color representing an object. (yellow -> black -> red ->yellow)

Thanks!

cycleorder.png (10.8 kB)
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