Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by wolga · Jun 11, 2012 at 01:36 PM · materialrocks

material for a rock

hi. i am building up a game right now with an underwater scene. therefore i need to have some rocks. on youtube i found the following video: http://www.youtube.com/watch?v=SjaNP-4Ubj8. i would like to make the rocks looking quite similar to these, but i just do not know how to make a material to let the rock-lowpolymesh look like this. could anybody please tell me how to achieve it? thanks a lot.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Berenger · Jun 11, 2012 at 03:15 PM

The easy way is to import Unity's package with rocks. Don't remember exactly which one it is, check out the asset store, free assets, model->nature(?).

The hard way, create the low poly in your 3D app, save it, tessel it, create the holes made from water erosion. Finaly, bake the normal, height and ao map, use them for a bump specular material. Or paralax (I've never tried that one).

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Berenger · Jun 11, 2012 at 03:37 PM 0
Share

wolga : ok, thank you very much for your answer! i am not allowed to used bought assets. i already have created the low poly in 3d app. but how can i create the water erosion wholes now? and what does tessel mean?

avatar image Berenger · Jun 11, 2012 at 03:44 PM 0
Share

You need to have the shape of the rock with a very high precision for your high poly model. That mean, obviously, that you need to increase the number of polygons so you can scult it, dig into the matter make it look real.

The tesselation is dividing one polygon into several other. Best case scenario, your mesh can be interpreted as quads, which can be divided quiete easily. If not, triangles, not so fun. The point is to get the closest possible of the high poly with your low poly. Important ! The gain of polygons must be higher than the cost of shader / resource, performance-wise.

Anyway, the process is a bit difficult if it's your first time, I suggest you do some research on that. Here is a first shot.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Material doesn't have a color property '_Color' 4 Answers

Changing two different objects renderer colour 1 Answer

Smooth material of cylinders 2 Answers

many mesh filters vs many materials 0 Answers

Change picture for shader 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges